Ico

A lot of people cite this one as an influence; the director of The Last of Us, From Software's Miyazake, movie director Guillermo Del Toro, and Radiohead's guitarist Jonny Greenwood. It's successful on two counts. First, it's an exercise in minimalism; there is no HUD during gameplay, and so there are no resources (health, stamina, items, etc.) There is only one NPC and only one type of opponent in combat. Second, the aesthetics became iconic; the box-art, the windmill, the barren castle, the horned kid, and the hand-holding boy-and-girl. I think Zelda: T.P. took a lot from the aesthetics. I still think it's overrated though. The core gameplay —puzzle-solving with climbing— just passes. The combat is terrible and a weird violation of the minimalist approach. Checkpoints can be brutal, and the escorted girl is often janky. People swear the heart of the game is the relationship between the main characters, but they're not real characters, just impressions. If you think a boy and girl wordlessly holding hands is just the deepest chit ever, this is the good shit.